Friday, March 13, 2009
Looking at the 3.1 changes, there are lots of good things in store for us Priesty types. Seems like Shadow is actually getting the biggest buff PvE//P wise. Spirit Tap is improved, DoTs crit more often, Shadow form reduces spell dmg...lucky folks. Holy gets some much needed mana cost reduction for our Nova, and Divine Spirit! Disc gets a super shield, making them all the more PvE viable. I could list the tons and tons of changes to each tree, but it's much easier to just look at the patch notes.
I'm curious, though. How do you guys think this will change our current play-styles, if at all? I think Holy is going to be better AoE healers, and Disc will continue to be its shield popping self. Shadow might be the spec of choice for you avid PvPers...you guys were already practically wearing plate @.@...but how will it affect you?
I need to find a new place to stick my Improved Holy Conc points, but I think the change is definitely worthwhile. Greater Heal will most likely become my cast of choice, since it won't be as much of a mana sucker. I'm thinking about dropping Test of Faith, too. I really only nabbed it for the crit >< If anyone is aware of a new tree floating around, please, let me know so I can play around with stuff =]
What do you think?
Fae♥
Saturday, January 24, 2009
A long while back, around the time they introduced to the PTR the CoH and Wild Growth nerf, I made a post called CoH QQ Moar.
Now that the patch has finally been released and these nerfs had actually been put into play, I can smugly smile at myself- for I was right.
We went into 25 Naxx a few days ago and one of the Priest's in the raid said something along the lines of "Ugh, god. I'm so mad they nerfed CoH. I have to completely change how I heal now, I suuuck at raid healing..crycry...QQ..." I almost laughed. Almost. Because at the same time, I was so sad. At the end of the night we had cleared Plague, Arachnid, and Military and stopped because it was getting late for some folks. The WWS was linked, Recount was announced, and I noticed the two other Priest's healing output was waaaaaay below where it usually was. Their boss fight healing was just fine but trash heals were...kinda terrible. I talked to them a bit about it and they said that they just weren't used to not having CoH to rely on for raid damage.
CoH served as a crutch for many a Priest. Once that crutch was taken away, they fell. Depending on how flexible they are, it'll either take a few raids, or many many many raids for them to be able to get back up again.
My advice to those of you suffering through this nerf- watch your raid bars. Know how much your heals do. Use Prayer of Mending every time it's up. Unless you've specced out of it, CoH is still there! You can still use it! Just, not as often. Flash Heal is quick, Prayer of Healing gets you're entire group up. You have tons of options to choose from, you're a Priest! It's kinda....what we do. Jack of all trades...master of... um...er...PoM is a Priest only mechanic, right? Maybe...
♥Fae
Labels: Mechanics, Raid Healing, Talents
Friday, January 2, 2009
Sadly the holidays are over, and so are the lazidays. Unfortunately I've been quite busy these past few weeks and haven't been able to update the blog much ^^; My apologies. But! No worries! In this post I'll be talking about a few of the wonderful talents a Priest gets to choose from.
First is Surge of Light!
It's waaaay down off to the side in the Holy tree and at a glance seems something to skip over quickly, in favor of more beefy talents like Holy Concentration. But, stop a touch and look at it. 50% proc rate on crit, mmmm crits, free insta cast Flash Heal. That's right. No mana. Procs off of HoTs, PoH, CoH, PoM, everything. Free. Heal. That's generally a great thing. And there's more! It doesn't seem to have an internal cooldown. But, I rarely see another Priest carting it around. I really don't understand why. You'll waste three points in the Disc tree for 20% less threat, but you won't take free heals!? Madness! I even had my techno-savvy friend make me an addon to tell me to Flash Heal when SoL procs. I love it so much.
Lightwell aka LoL
Ah, Lightwell. Poor thing has been laughed at since it's introduction to the game, no doubt. It really is a nifty little tool. Pop one out and lots of HoTs for everyone! They even gave it a nice buff for Wrath. Unfortunately, the flaws of Lightwell do not reside in itself, rather, the problem with Lightwell is the tunnel-vision of a DPSer. Who wants to stop DPSing to heal themselves? No one. These are the same people that stand in fires, or disease clouds, or Blizzards and wonder why they die. Lightwell is an amazing healing tool. If you can get your raiders to actually use it, bravo! If not, well, it's good to heal yourself with ^^;
Silent Resolve
7%//14%//20% less Holy spell threat. Should you get it, or no? Well. It's up to you. Honestly, I'd say try experimenting without it and see if you find yourself pulling from your tank. If you do just fine, then don't waste the points on it, if you pull after a lucky crit, then you should probably toss at least one point in it.
Holy Reach and Healing Prayers
Both of these are targeted at the same few spells - Prayer of Healing and Circle of Healing. If you don't spec for CoH...don't get these. Seriously. Put your points somewhere that you'll use them. Yeah, PoM costing 10% less is nice, definitely, but I still think you could do more with your points. These talents are really good for the raid healer, because well. It's what you do. You heal lots of people all at once and it's awesome. If you're a tank healer most often, then Test of Faith and Inspiration are what you should go for.
More may be added later, but this is it for now!
Happy New Year folks =]
Labels: Raid Healing, Talents