Tuesday, November 18, 2008
Has anyone else noticed that just about every piece of cloth gear has either a ton of crit, or a ton of haste on it? I'm not complaining, I'm just..pleasantly surprised.
I know that alot of healers are going to run for the haste gear because I mean, come on, who doesn't want a Greater Heal to only take 1.5 seconds? In fact, it's what I've been doing since the release. But, last night I was thinking.
If you cast faster...you can cast more! But...if you cast more you're likely to oom faster and end up having something crazy like a 40% overheal ratio. Also, I find that I'm not taking Prayer of Mending into consideration before I throw a Flash Heal at someone, because the Flash Heal will land before they get hit again to proc PoM. Really, this is just sloppy healing on my part, but I think that the bulk of the issue could be fixed by switching up my gearing.
If you crit more, you get clearcasting + haste (if you have the improved Holy Concentration talent)procs more often. And, if you happen to overheal with the crit you'll get 25% of that spells mana cost returned to you (via Serendipity). Crits generally make healing easier because they amount to almost two heals' worth tossed into one.
My conclusion- haste is wonderful. It's very good for the times when you have to spam in order to keep a Death Knight tank alive, or when the group is taking a ton of damage because someone accidentally moved too close to the right and aggro'd the pat of elementals. However, I think at this time crit will be more beneficial mana efficiency wise.
In PvP, it's never so much important to keep the group alive, as it is to keep yourself alive. We are very, very squishy creatures. Haste will be absolutely fantastic for arena and BGs, crit, not so much.
To sum it all up-
Crit = PvE stat.
Haste = PvP stat.
The end =]
♥Fae
Labels: Blogging, PvP, Raid Healing